If you're chasing recoil then I'd suggest using A_recoil (intensity) and A_quake (intensity) to make it feel like it's got a LOT of recoil. If the idea is full or semi-auto then a shorter travel with sprite offsets so it doesn't look weird whilst firing. ![]() I think the main reason is because of how far your offsets are apart during operation and firing. ![]() I'm sure you'll find the amendments sufficient. I have Doom2.wad + the pk3 file for BWv5.5 in the same folder, but gzdoom never runs it. Whenever I try to run the DoomII wad, DoomII plays and the Brutal Wolfenstein mod never loads. I was able to gib most lower level creatures. by Guest Tue 10:05 pm hello, I am looking for documentation or a guide to install and run Brutal Wolfenstein v5.5. Sorry to ask, but any chance to make a centred version of the weapon sprite? This would be ultimate then dual wield would be incredible!!!!Įdit: I've had another closer look at this one. Dual wielding is definitely on the cards. ![]() Turn it full auto and you've got a viable weapon, however if you have a serious attraction to burst fire, allow a switching alt fire for full auto.
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